Lord's Alliance

“Threats to home must be terminated without prejudice. Fight for the security and glory of your people!”

The Lords’ Alliance is a coalition of rulers from cities and towns across Faerûn (primarily in the North), who collectively agree that some solidarity is needed to keep evil at bay. The rulers of Waterdeep, Silverymoon, Neverwinter, and other free cities in the region dominate the Alliance, and every lord in the Alliance works for the fate and fortune of his or her own settlement above all others. The agents of the Alliance include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty, and are trained in observation, stealth, innuendo, and combat. Backed by the wealthy and the privileged, they carry quality equipment (often disguised to appear common), and spellcasters tend to have a large number of scrolls with communication spells.

To seek out and destroy threats to their homelands, agents of the Lords’ Alliance must be highly trained at what they do. Few can compare to their skills in the field. They fight for the glory and the security of their people and for the lords who rule over them, and they do so with pride. However, the Lords’ Alliance can only survive if its members “play nice” with one another, which requires a certain measure of diplomacy. Rogue agents within the Lords’ Alliance are rare, but defections have been known to occur.

The Lords’ Alliance is perhaps the most poorly represented faction in the Hillsfar region. There are still some Lords’ Alliance agents however, keeping an eye on the area because of the strange rumours coming from the area, and they are here to see if anything poses a threat to their member cities. They have a camp at Elventree.


  • If civilization is to survive, all must unite against the dark forces that threaten it.
  • Glory comes from protecting one’s home and honoring its leaders.
  • The best defense is a strong offense.


To ensure the safety and prosperity of the cities and other settlements of Faerûn by forming a strong coalition against the forces that threaten all, eliminate such threats by any means necessary whenever and wherever they arise, and be champions of the people.


  • Cloak (rank 1)
  • Redknife (rank 2)
  • Stingblade (rank 3)
  • Warduke (rank 4)
  • Lioncrown (rank 5)

Rank 3 Downtime Activities

Members of the five factions who have achieved rank 3 have access to the following special downtime activities when adventuring in and around Hillsfar and in the Underdark beneath the city.

Rally the Troops. You are a Stingblade of the Lords’ Alliance, dedicated to helping the common folk stand strong against the demonic influences pouring forth from the Underdark. By spending ten downtime days to rally the locals—whether surface dwellers or Underdark denizens—you can call three bandits (see appendix B of the Monster Manual) to your assistance. By spending fifteen downtime days, you can rally three bandits and one bandit captain to your aid. These allies perform any tasks within reason and capability, but they part ways with you after taking part in one combat or at the end of the adventure, whichever comes first. If things are looking grim and you do not already have these allies (and have not already called them during the current adventure), you can use a bonus action to spend an additional five downtime days (for a total of fifteen or twenty downtime days) and have these allies immediately show up in a place of the Dungeon Master’s choosing.


Dornal Whitebeard, male dwarf, located at the faction camp at Elventree.
Vuhm Yestral – Guard Commandant (leader) of the Red Plumes.
Rasputin – half orc monk and bounty hunter. Member of the Lord’s Alliance and current leader of the Protectors.

Lord's Alliance

Heroes of Hillsfar Trickster61 benjamin_barrett_50