Emerald Enclave


“The natural order must be respected and preserved.”

The Emerald Enclave is a far-ranging group that opposes threats to the natural world and helps others survive the many perils of the wild. A ranger might be hired to lead a caravan through a treacherous mountain pass or the frozen tundra of Icewind Dale. A druid might volunteer to help a small village prepare for a long, brutal winter. Barbarians and witches who live like hermits most of the year might defend a town against marauding orcs or barbarians. Members of the Emerald Enclave know how to survive, and more importantly, they want to help others do the same. They are not opposed to civilization or progress, but they strive to prevent civilization and the wilderness from destroying one another.

Members of the Emerald Enclave are spread far and wide, and usually operate in isolation. They learn to depend on themselves more than others. Survival in a harsh world also demands great fortitude and mastery of certain fighting and survival skills. Members of the Enclave who dedicate themselves to helping others survive the perils of the wilderness are more social than others who are charged with defending sacred glades and preserving the natural balance.

In the Hillsfar region members of the Emerald Enclave can almost always be found at Elventree.

BELIEFS

  • The natural order must be respected and preserved.
  • Forces that seek to upset the natural balance must be destroyed.
  • The wilderness can be harsh. Not everyone can survive in it without assistance.

GOALS

  • To restore and preserve the natural order
  • Keep the elemental forces of the world in check
  • Keep civilization and the wilderness from destroying one another
  • Help others survive the perils of the wilderness.

Ranks

  • Springwarden (rank 1)
  • Summerstrider (rank 2)
  • Autumnreaver (rank 3)
  • Winterstalker (rank 4)
  • Master of the Wild (rank 5)

Rank 3 Downtime Activities

Members of the five factions who have achieved rank 3 have access to the following special downtime activities when adventuring in and around Hillsfar and in the Underdark beneath the city.

Madness Ward. You are an Autumnreaver of the Emerald Enclave, and know that the madness creeping to the surface world from the depths of the Underdark is wholly unnatural. By performing cleansing rituals and warding areas where demonic madness has been seen or felt, you and your companions can bolster your resistance to that madness. For each downtime day you spend, you can grant yourself or an ally a madness ward that lasts until your next long rest. A creature with this madness ward can use a reaction to gain advantage on a saving throw against madness. A character can have only one madness ward active at a time.

MEMBERS

Cundall – human druid of Chauntea, lives in Cormanthor Forest and maintains the shrine to Chauntea in Elventree.
Nymarrath – aged elven druid of Selune and keeper of the Silver Cavern (shrine to Selune) in Elventree.
Seranolla the Whisperer – female gnome, Priestess of Mielikki in Elventree.
Toby Puddifoot – halfling druid and leader of the Protectors of Elventree.
Zelda – female elven ranger of the Cormanthor Forest.

Emerald Enclave

Heroes of Hillsfar Trickster61 Trickster61