Elventree

Elventree_map.jpgThe main road leading to Elventree turns into a footpath just before the forest begins. The forest is dense and the path leads over both hilly and flat land. After about a half a mile of travel, the trees open up into a small clearing, with large hills surrounding it on three sides. The hills have several caves and large cairns standing between the trees. There is activity in and around those openings. However, there are no free standing buildings that you can see.
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As your gaze moves up the hills you see that there are buildings in the forest canopy. Walkways connect the structures in the trees and rope ladders lead to the ground in several places.

On the ground several fire pits with logs around them look to be gathering areas. There are a few people sitting around one of the pits sharing a few laughs.

Elventree is a community of elves, humans, half-elves, and a few drow living in harmony with nature. It is not a typical Moonsea community. It is built in the traditional elven style of working in concert with nature. There are no cleared common grounds (other than natural clearings) or any large buildings. All structures in Elventree are located in either natural caverns or hollowed-out trees. There are no roads to speak of, only shady forest paths and
almost-invisible trails that wind through the town. Elventree blends into the surrounding forest, and this has kept it safe for centuries.

Population: There is a total population of 900 souls, including elves, half-elves, and humans.
Distance from Hillsfar: 57 miles by road (ie two and a bit days at normal pace, just under two days at fast pace).
Inns: Located up in a large tree, the Swaying Bough is the best place. Food and room are 3 gp.
Taverns: The Tree Spirits is a fine tavern, despite its awful pun name.
Supplies: The Gold Cave is the townÂ’s main trading emporium. Regular equipment plus hard-to-get items of elven manufacture are found here.
Watch: The town has no organized watch. The citizens of the town will come to its defence.
Temples: The two temples here are the Halls of the Unicorn (Meilikki) and the Temple of Mystra. There are also shrines to Chauntea, Selune, Silvanus, Eldath, Corellon Larethian, and Rillifane Rallathil.
Other: The Listening Tree is an amphitheater made from a large tree. Performances take place there almost every night.

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The village of Elventree is idyllic, peaceful, and friendly to nonhumans seeking succor from Hillsfar, particularly elves, half-elves, and members of the Harpers. Located east of Hillsfar inside the edge of the Cormanthor forest since 702 DR, it is a place of solace for many escaping the oppression of Hillsfar. The people of Elventree build their homes among the wizened trees of the ancient forest and the construction blends well with the natural surroundings, with tree houses connected by rope bridges being most common. While the village does produce a selection of natural products and elven crafts, there are no trade halls or caravan stops, and merchants rarely call. The most common visitors are those that have been turned away from the gates of Hillsfar because their party included nonhumans. These rare visits often become times of festival and celebration.

Elventree may seem very primeval, but that does not mean that there is not a thriving trade here. Elventree boasts some of the finest bowyers and fletchers in the Moonsea/Dalelands region. Besides bows and arrows, Elventree is noted for its wood carvings, herbs, medicinal plants, exotic fruit, and tapestries. In return, Elventree imports swords, armour, parchment, wine, and seafood.

Religion in Elventree

The people of Elventree venerate many of the good-aligned or nature deities. The Hall of the Unicorn, dedicated to Mielikki, is the only full temple and adds to the village’s appeal. Elventree also hosts several shrines: a well-staffed shrine to Mystra called the Cairn of Mysteries, whose high priest is known by the title The Sentinel; a shrine to Selune known as the Silver Shadow Cave kept by an aged elven druid named Nymarrath; a shrine to Eilistraee (see below*) outside of the village called the Dancing Stone; and minor shrines to Silvanus, Eldath, Corellon Larethian, and Rillifane Rallthil. The human druid Cundall, who chooses to dress in sky blue rather than the traditional greens and browns, maintains the shrine to Chauntea when he visits Elventree.

Spellcasting services can be acquired at the Hall of Mielikki, the Silver Shadow Cave, the Dancing Stone, and the Cairn of Mysteries.

For nearly a century, the defacto leader and Moonsilver Herald of Elventree has been the famous elven bard Elanil Elassidil. Her strong song is the heart and soul of the village.

Several refugees of Phlan have found their way to Elventree in search of allies and at the behest of the Harpers, who have quartered in Elventree at the House of the Harp for generations. The other factions have recently been invited to set up camps surrounding the village, and their operatives have only just arrived. As it grows in the attention of the factions, Elventree is poised to become the center of significant intrigue for the near future. More adventurers arrive every day.

*Most of the small drow contingent living in Cormanthor Forest are worshippers of Eilistraee. Eilistraee is the chaotic good drow goddess of song, dance, swordwork, hunting, moonlight, goodness, and beauty, within the drow pantheon known as the Dark Seldarine. She was the patroness and protector of the few dark elves who longed to return to the surface and live there, at peace with other races, and to abandon the endless conflicts and intrigues that dominated the lives of most drow. Recently however, refugee drow from Szith Morcane and escaped slaves from Maerimydra have arrived, swelling the population of the drow enclave. There are now a variety of drow religions worshipped at the enclave. The original drow living there are hoping the crisis is resolved soon, so the Underdark drow will return and leave them in peace.

Elventree

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